this was an idea that came to me what if
amount of zombies
the zombies awareness of you
speed of zombies running at you
how close they are
affected how fast you reload
unaware of you
far: fast reload
aware of you
close: medium reload
aware of you: fast reload
low current - swimming with no problems
fishing with no problems
medium current - swimming now takes you off course of where you are heading
fishing is harder
high current - swimming is very difficult taking you incredibly off course of where you...
so I've heard alot of the fan base here talking about how what they want is realism and this topic interest me so i thought id post about it
sugar - a very old remedy(4000 years). used to stop infections after cleaning wound
t-shirt - many things can be made with a t-shirt...
fish are attracted to light and what reflects light and is common in households (besides a mirror)
that's right tin foil. this is a working solution in real and is even suggested by a few survival sites from what i've seen there are 2 ways around the weights for on the hook. i think this would...
what if zombies could become distracted by animals and try to eat them. because humans cant be the ONLY thing they eat. it would make a realistic feature and maybe even use them as a distraction maybe throw a rat. PLUS its happened on twd
I understand that there is a modding utility in the works... but how are these mods going to be installed? I would assume the best way would be through the steam workshop.. but I dont know, thats why im asking. Also how extensive is the modding utility going to be? How in depth and game changing...
Hello everyone/ Ciao a tutti!
i have some questions about the game before (eventually) pre-order it. Let's begin:
I read the game is coop oriented right? Also, I'm a lone wolf palyer ( I like play and survive by myself) How STN Devs have balanced Solo and Coop playing. If I play solo, can I...
How would item handling work in the game? Would you be able to drop things from your inventory on the ground and put them on shelves or tables? Will the item manipulation be like Elder Scrolls/ Fallout style?