• Hello Guest,

    Bug reports can be made using our in-game bug reporting system. Please consider joining our Discord if you need assistance.

    -The team at a2z(Interactive);

Alpha Devblog #33 - Alpha 1.8 Preview (Design | Power Lines | Solo Preview++)

Thread starter Admin #1


Jul 25, 2014
Brooklyn New York
Hello all,

Thanks for checking out our 33rd alpha devblog! Some of you might be new here so thanks much for the support! We’ve continued sorting through found issues in 1.6 while developing our 1.7 and 1.8 patches. This week we'll just be showcasing a few quick images showcasing our 1.8 graphical update and also a short video previewing the 1.7 solo/server experience. Work continues on on our electric grid and global design. While Andre and Jos are cracking along on the 1.8 update, James has made some great progress with our server/solo release.

Power Grid and Global Design

Jos has continued developing our power grid system. Power lines will make for some exciting future gameplay, once our power plant is up and running. In the mean time they'll provide great atmosphere and guidance. Jos has also added quite a few more log cabins in the path of power lines, we will be adding more structures in coming builds to fill out our wild areas.

Lines converging on a small sub-station

Smaller residential lines (new lighting in this shot)

Larger lead lines with additions of clear cutting and small cabins

Continued Design and Lighting

The team continues to develop the 1.8 patch, you'll notice many texture updates along with the addition of new props. Lighting is a big factor in this update and last week we showcased some interior lighting, this week you'll find a few exterior shots below.

Exterior lighting


A Quick Solo Preview

We've spent some time testing and working on solo/hosting this week. Below is just a quick clip of JB adjusting settings and joining a solo play session.

Merch Shop!

While we're currently unable to sell merch in house which is what we would ideally love to one day do. We have opted into a 3rd party seller Teespring to provide those that have requested it the ability to pick up some cool merch and help out the team.

Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

Discord: https://discord.gg/survivethenights
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Last edited:
Mar 2, 2015
Heya JB!

Firstly, I do have to admit I haven't followed this game's progress all that much the last couple of years. Found out recently that it improved massively.

Reading this devblog gave me a pretty cool idea! Since there will be a powerplant that gives power I suggest it becomes something that can be turned on or off.

A group can take over the powerplant and turn the power of the entire map (Or the majority of it) on or off. This would create natural conflict amongst players. Those with lots of individual generators will want to keep the power plant off to get a decent lead on the rest of the server. But if they do turn it off, it is extremely likely that a group relying on the maingrid will try to raid them and take over the area.

This way it will become an extremely popular natural PvP zone as groups and individuals fight for both fun and their own benefits.

Now sadly, I've only really began properly learning how to use unity recently and so I don't know how viable this is on the programming front. Could be a great mechanic if implemented properly though!

I'm probably going to be getting the game again next month when my paycheck arrives and if it's become as good as I've heard, you'll most certainly have my support back! (even if it doesn't count for much).