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    Alpha v1.0 has been released on Steam! Bug reports can be made using our new in-game bug reporting system. Please consider joining our Discord if you need assistance.

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Alpha Devblog #7 Patch 1.4 Preview (New Vehicles | Farming | Structures ++)

Thread starter Admin #1


Jul 25, 2014
Brooklyn New York
Hello all,

Thanks for checking out our 7th alpha devblog! Some of you might be new here so thanks much for the support! The team is hard at working on player found issues and developing the 1.4 patch. Below we'll go over a few of the features we're working on for 1.4. If you'd like to track the patch progress and follow more closely with development, check our Changelog and feel free to join our Discord.

New Vehicles

We'll be introducing new vehicles throughout the alpha stage. The 1.4 update will contain two new vehicles. The 4x4 and the pickup truck will be the new introductions with the pickup truck having an additional variant. You'll find normal pickup trucks and a police variant of the pickup truck complete with lights and sirens. In addition to adding these vehicles, many of you have requested we had two headlight strengths so in 1.4 we'll be introducing high-beams.

Police Pickup Variant

The 4x4

4x4 with normal headlights

4x4 with high-beams

Something we've been looking forward to introducing is farming. We'll be rolling the initial base for farming with the 1.4 update and you'll be able to grow plants in pots and eventually on land and dedicated outdoor plots. Farming will introduce the ability to create a sustained food source along with creating fresh vegetables and fruits for larger meals (we'll be speaking about larger meals in the next devblog). Vegetables will grow over time and they'll require watering and will eventually go bad should you not tend to them.

Onions growing in a grow pot

Growing vegetables

Vegetable stages ending with rotten
New Residential Structures

We've begun blocking out new structures. Most of our current residential houses lack some detail and depth, containing a large open floor plan for the kitchen/living area to share a bedroom and bath. The new structures will be larger. Most will have at least two floors, more divide between rooms and some will also have basements. The pictures below by no means represent the final product. Jos has begun to block out design so we can test for pathing and gameplay. We'll update you on the structure progress in the next update.

Interior room design

Exterior design with some extensions visible

New structures on the left
Craftable Torch

Many of you have requested a craftable light source (torch) so we'll be introducing one in the 1.4 update. It provides light and works well as a weapon. We'd love to hear some feedback and suggestions for other craftable goods.

Crafted Torch
Covid19 and the Team

We here at a2z want to wish you all the best and just a quick reminder (not that you need it) to please stay safe and home if possible. We hope to be back in the office shortly as the UK has recommended businesses start gearing back up so hopefully we'll be back at it full speed in the coming weeks.

Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

Discord: https://discord.gg/survivethenights
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net

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Jul 12, 2017
Awesome love the 4x4

Turns out a 4x4 is infact not a jeep, i like cold beer.
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