• Hello Guest,

    Alpha v1.0 has been released on Steam! Bug reports can be made using our new in-game bug reporting system. Please consider joining our Discord if you need assistance.

    -The team at a2z(Interactive);

Alpha Devblog #8 1.4 Preview + Exp Patch (4x4 | Blood Effects | Farming ++)

Thread starter Admin #1

JB_

Developer
Developer
Joined
Jul 25, 2014
Messages
1,994
Likes
7,269
Points
113
Location
Brooklyn New York
Hello all,

Thanks for checking out our 8th alpha devblog! Some of you might be new here so thanks much for the support! The team is hard at working on player found issues and developing the 1.4 patch. We've released the first build of our 1.4 patch on our experimental branch via steam. If you'd like to track the patch progress and follow more closely with development, check our Changelog and feel free to join our Discord.

How to Access the Experimental Patch -

1. Open Steam and go to your games library.
2. Right click on STN and select "Properties"
3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
4. Close the properties window.

This experimental patch is not the entirety of 1.4. We've decided to release experimental builds a bit early so you can test features alongside development. Below is a list of what you can currently test out on our 1.4 patch.

Vehicles
  • Added new Pickup Truck
  • Added new Police Variant Pickup truck + Siren and Police light functionality.
  • Added new classic 4x4 vehicle.
  • Added spot light functionality for pickup truck.
  • Improved the light effects around the vehicle headlights.
VFX
  • Fortifications that were missing damage particles now added.
  • Added blood splatter FX
  • Added all new blood FX
  • Optimized blood FX
  • Added watering can VFX and animations.
Environment
  • Blocked staircase access to Airport POI in order to make route more difficult.
  • Fixed area at back of gun range which allowed the player to become stuck.
  • Replaced exterior door in plaster house variant interior.
  • Replaced the warehouse interior doors with interior variants.
  • Closed gap in door in the warehouse office.
  • New Police POI can now be seen in the distance.
  • Lowered floating bushes near airport.
Pickups
  • Added various new vegetable and fruit pickups in preparation for farming.
  • Added new large stew pot variant.
Props
  • Added various new props in relation to farming mechanic.
  • Added various new fruits/vegetables in preparation of farming.
  • Added Large Cooking pot.
  • Added watering can.

1.4 Patch Preview

Farming Progress

Andre has been hard at work creating the assets and working on the mechanics behind our farming game feature. With the initial introduction, you'll be able to plant and farm in structures. This process will require using pots and grow lights. The plant will not grow at night without a lamp on them. They'll also become dry if you do not water them. This will hinder growth and could lead to the plant dying. In the future we'll add a season aspect along with the ability to grow plants on the terrain perhaps anywhere in the world. Below you can see a screen and gif of the current stage progress, growing from seedling to harvest-able crop.


Growing Stages


Growing Stages in Action
4x4 Off Road Beast

We've been working on adding new vehicles. You'll see them in 1.4 and they should actually be testable right now with the initial experimental patch release. Last week we showcased the pickup and police variant of the pickup, specifically. Today we have a few .gifs of the 4x4 in action. We've altered vehicle physics allowing for more off road capabilities. You can see in the shots below the 4x4 tackles hills and inclines with ease, jumping is also great fun.


Jumps!


Decent speed off road
Blood Effects (WIP)
We've reworked the visuals behind blood splatter. Blood has a bit more splatter and is far more gory now as well. You'll also notice that blood is projected onto walls and objects in the world now. This is a work in progress and we'd appreciate any feedback. Feel free to do so by pressing F1 in the project and changing your bug report to the suggestion drop down. This feedback gets stored and goes directly to the team in a ticket.


Blood Projected on Ground


Blood Projected on Walls


Blood Projected on Windows (objects)​

We here at a2z want to wish you all the best and just a quick reminder (not that you need it) to please stay safe and home if possible.

Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

Discord: https://discord.gg/survivethenights
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net

 
Top