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Camping and Outdoor survival: Placeable Tents, Sleeping mats, and water collection barrels

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I have not seen any mention for how outdoor survival would work, so i thought i would share my thoughts and ideas to possible sway materials that are developed.

Mechanical aspects:
Temperature, clothing, and weather system
Seasonal weather changes- The inclusion of the four seasons to give a variety of experiences such as falling and accumulating snow, fallen leaves, and its effects upon the wildlife.

Weather system and Temperature- Players will face the effects of the elements and attempt to protect themselves accordingly. Clothing will play a factor in protection from temperature and weather. In warm temperatures clothing designed for winter will increase the rate of thirst and also implement a smell mechanic which allows both zombies and animals to sense your presence due to your scent. Colder temperatures in warm climate clothing will cause increased hunger rates to maintain heat and slow the player by slowing plunging them into a hypothermic state.
  • Hypothermia- will result in overly long periods of time with high levels of wetness in colder temperatures or exposure to extremely cold temperatures. Food and water consumption rates will increase as walking speed and stamina will decrease, and will eventually lead to death if not exposed to a fire or shelter in time.
  • Frostbite- Frostbite will occur in players that do not dress for the appropriate cold temperatures. for instance if in sandals and shorts it will result in damage to health and walking speed when in cold or snowy environments for long periods of time. Once in shelter and near a heat source the debuff will slowly fade
  • Heat exhaustion- In players that over dress for warm conditions, heat exhaustion will lower walking speeds, stamina, and increase dehydration rates and odor levels. Shade, entering water, or drinking water and resting will remove to debuff.
  • Wetness/Fungus- Players that wear wet or damp clothing will eventually experience a fungal infection that will increase their odor levels while decreasing health and stamina. Antibacterial ointments found in homes, stores, and vehicles will cure the infections and restore health and stamina while reducing odor levels.
Loot and rewards-
assorted clothing and accessories such as gloves, hats, face masks, and scarves will be included into the loot rates.

Skill progression and mechanics- these can be broken up into crafting, collecting, hunting, and cooking.
  • Crafting- as the player starts out only very minimal and low cost craftable shelters and beds will be available, but with practice more schematics will become available to the player.
  • Collecting- as the player collects more and more resources the rate and quantity of the collection will increase.
  • Hunting-Skills such as stealth, skinning, harvesting, and odor control will be affected as the player progresses. As the player progresses the option to tan the skinned hides will become available and the option to make clothing, armor, backpacks, and shelters will become available.
  • Cooking- starting out, simple recipes will be default, but as the player progresses more complex recipes will become available.
Craftables:
  • Rustic shelter- in the style of a leaf hut or a lean to where the player would gather wood branches and leaves to create this quick and easy shelter.
  • Rustic bed- a bed made of gathered branches for the frame and leaves for the padding
  • Advanced rustic shelter- in the style of a wicki-up shelter in which players that improve their crafting skill will unlock.
  • Homemade bow- once the players crafting and hunting skills improve they will be able to make a recurve bow with wood, string, and glue made from animal fat and hide.
 

Num47

Sexual Tyrannosaurus
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What? No. We can't stop here. This is bat country.
Lots of cool ideas here bud, and quite a few if not all are on here somewhere already... ofc not saying your ideas/thoughts are not necessary but they would be much better within the existng threads already to bounce thoughts around.

Best thing to-do is look at the consolidated ideas for possible future content (in suggestions scroll down to threads made by strat ;) ) and either expand on the discussions or try some trigger words in the search bar, the forum's been around for awhile (long before me) and we all love talking ideas so more than likely you'll find a good thread to continue the disccusion that could then be added to the consolidated list.

Just too many good ideas here to just simply +1 as a whole and also mutiple topics in one thread can go everywhere :rolleyes:

Edit:
https://community.survivethenights....torms-and-effects-on-players.1661/#post-16495
Mod merged Mega Thread on all things weather related, forgot about the mega threads :p

In these Mega Threads you'll find multiple threads merged to make scrolling through easier, they have them for combat/transport etc.
https://community.survivethenights.net/threads/mega-thread-radio-tv-stations-towers.1251/
https://community.survivethenights....ct-depreciation-wear-repair-maintenance.2258/
https://community.survivethenights....ayer-mechanics-climbing-movement-combat.5274/
https://community.survivethenights.net/threads/mega-thread-melee-weapons.8377/
https://community.survivethenights.net/threads/mega-thread-stealth-sneaking-and-hiding.290/
https://community.survivethenights....agging-carrying-and-assisting.1231/#post-1698
https://community.survivethenights....rouping-friends-lists-in-game-clan-menu.2448/

FYI, these are not all the only current discussions, like I said plenty on here :)
 
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