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Clothing Effects Temperature and speed

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Daniel Riley

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I think that clothing should have an effect in your player's temperature such as if you wear a vest on a cold day you could catch some cold related illness, alternatively if you wear a big coat on a warm day you could get heat stroke and be hurt by that unless you find water or shade to cool off. Furthermore clothing could affect your movement speed meaning the more layers you wear the slower you move, adding some tactical feel to what clothes you wear.
 

NovaSniper

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Either way i think its a cool idea.
 

Montauk

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I think that clothing should have an effect in your player's temperature such as if you wear a vest on a cold day you could catch some cold related illness, alternatively if you wear a big coat on a warm day you could get heat stroke and be hurt by that unless you find water or shade to cool off. Furthermore clothing could affect your movement speed meaning the more layers you wear the slower you move, adding some tactical feel to what clothes you wear.
I like the thought of the clothing you wear affects movement, especially the layers part. Say you haven't found a nice winter coat yet, you're forced to load up on long sleeved shirts, sweatshirts, etc to keep warm. As a result your movement speed (and possibly search speed) is hindered.

An issue I foresee with this is, most games like this use the "slot" system for equipping gear worn gear, and typically it's only one slot per area (head, torso, hands, etc...). Having multiple slots for one area would take up valuable user interface space depending on how it's done. If the devs were to somehow make it possible to wear multiple articles of clothing for the same portion of the body, it would likely need to be limited as well.

I have played a few games that have had multiple torso slots, one for things like shirts, another for vests and similar items, and the primary slot for armor. However, it was purely aesthetics, only the primary slot gave any stats/effects.
 
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Daniel Riley

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I like the thought of the clothing you wear affects movement, especially the layers part. Say you haven't found a nice winter coat yet, you're forced to load up on long sleeved shirts, sweatshirts, etc to keep warm. As a result your movement speed (and possibly search speed) is hindered.

An issue I foresee with this is, most games like this use the "slot" system for equipping gear worn gear, and typically it's only one slot per area (head, torso, hands, etc...). Having multiple slots for one area would take up valuable user interface space depending on how it's done. If the devs were to somehow make it possible to wear multiple articles of clothing for the same portion of the body, it would likely need to be limited as well.

I have played a few games that have had multiple torso slots, one for thinks like shirts, another for vests and similar items, and the primary slot for armor. However, it was purely aesthetics, only the primary slot gave any stats/effects.
Oh yeah, I didn't think about that drawback with the UI but anyway
 
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