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Devs Have Been Busy (Changelog Updates)

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Montauk

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Changes - Jan. 3, 2017, 12:53 p.m.
I'm getting to it lemme get off of work! :p ;)

No new stuff in the "Added" or "Fixed" lists, but Custom Input Mapping is at 95% and is expected to be ready for v1.0!
 

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What? No. We can't stop here. This is bat country.
  • Added fallback content logic for surfaces that don't have specific impact effects.
Guessing this is something to-do with the penetration, not sure... can anyone break this down into Layman's term please?
 
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  • Added fallback content logic for surfaces that don't have specific impact effects.
Guessing this is something to-do with the penetration, not sure... can anyone break this down into Layman's term please?
My guess is, objects that don't have have a set material will revert to a default bullet effect (and possibly penetration, or lack of) when shot at?
 

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My guess is, objects that don't have have a set material will revert to a default bullet effect (and possibly penetration, or lack of) when shot at?
I'm gonna go with this too, think it's basically gonna fallback on a default penetration level or yeah, effect depending on material I assume..
 

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Num47

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What? No. We can't stop here. This is bat country.
My guess is, objects that don't have have a set material will revert to a default bullet effect (and possibly penetration, or lack of) when shot at?
I'm gonna go with this too, think it's basically gonna fallback on a default penetration level or yeah, effect depending on material I assume..
Thanks guys, I was along the right line of thought but didn't know what exact.
 
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Feb. 24th changes added to the OP!

Devs spelled "Toggle" wrong.
Not their first typo and probably not their last. They're not national spelling bee contestants after all. :p
 

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What? No. We can't stop here. This is bat country.
Looking at the change-log and was just thinking...
Audio effects added for players moving through bushes

This is cool but would it also be good if when standing still/crouched i.e hiding in the bush that your name-tag will not show for anyone, you'd probably then have to make any movement like changing weapons, rooting through your gear (looking in inventory), looking around etc make noise... just to counter people exploiting it?

Oh and sprinting through a bush could result in you falling hehe

Just a thought :)
 

Num47

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What? No. We can't stop here. This is bat country.
Just noticed we can hotkey weapons now... very nice, was a bit of a pain going through the list to equip/switch mid-combat.

Will this also work on some items?, like water bottle/canteen... not so much the food, maybe unless it's a snack that you can eat on the spot...
 
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