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Dogs

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CheefReef

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Well its pretty self explanatory, I would love to see dogs, maybe you have to catch them in the wild and domesticate them and then using rats you can train them to gather food for you, Also you could train them for defense and maybe breed them. Use the puppy's for meat (This is an apocalypse) or raise them as new companions.
 

Survivor

"I'm gonna give him an offer he can't refuse."
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It'd be cool to have a fellow companion to join you in the apocalypse. But it's sure going to be hard to have to share your food, hehe :)
 

LiterallyCamperGoSTN

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Was looking for this. I'll make it more in-depth if you want.

Companion Dogs: Can be found randomly around the map. Most will be famished and incredibly skinny. Others can be found under incredibly bad situations, either hurt or under an isolated and depressed state. This dogs can be fed, healed or taken care of overall and will become permanent companions until character's death.
Dogs in packs / solitary and in good condition will be unconfident in the player, aggressive if in packs. This dogs are now wild dogs and cannot be tamed.

(After character's death, dog will try to kill the murderer, either be a bandit or zed, or run away to become a wild dog.)

Type of Dogs: There will be different types of dog, wild ones (not a reference), street dogs, police dogs.

Street dogs are considered dogs with or without owners before the apocalypse, they can't be taught anything, and will proceed to follow the player everywhere he goes from the first moment after the player has "fixed" the dog. They will bark randomly at movement, attracting zombies, and will be unconfident on every player found, attacking only if the enemy player is aggressive towards the player. (Aiming sights, dealing damage to the player)

Police dogs can be found near PD zones, they are extremely rare (balancing sake), and will be aggressive if in good conditions. If otherwise, the dog can be healed and become a partner. They have sign language incorporated into them, but the player will have no knowledge of this. Inside PD's, there will always be a sign manual, in order to teach the player how to control the dog.

Forward (Point indication with Index finger): Companion will scout the area, and bark at found zeds/players. If nothing is found, it will scout around the selected area.

Attack (Open hand forward): Companion will attack target that the hand is aiming at, if zed, companion will attack the leg until it's down, if a player, it will bite it's arm and disable the player until it drops to the ground.

Stop (Closed hand up): Companion will stop any scout, attack, bark action and will return next to the player.

Stay (Open hand, slow movement down): Companion will stay down crouched in pointed direction.

In every situation and both type of companions, if the player goes out of limit away from the dog, it will return close to the player, unless it's a street dog, which will run around the player and search around the area with no restriction.


Cons:
-Just like the player, dogs will be under the effects of thirst and hunger.
-Both types can attract zombies when barking
-It can be an emotional weight on some players (I know I'd be pissed if a bandit killed my dog)

Pros:
-Area scouting for zeds and players.
-Personal defence mechanism that will always give advantage to the player.
-Good companion.

Hope you like this.
 

TheDog88

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on that note, i think infected dogs should be a things but dont make them OP as hell. give them different stages of condition

1.fully healthy and untamed = aggressive towards humans and zombies
2.fully healthy and tamed = best friend a man could have, can help in hunting i.e. track animals or bark when other players are near (or zombies)
3.injured/ starved = these are the ones that can be healed back to full health and then become the tamed version.
4.sick/ dying = these dogs are highly aggressive towards humans and fear zombies. a bite from the suckers can infect you or cause serious health concearn
5.zombie dogs = pretty much what you expect. could hunt in packs of 3-4 while agile and quick they could be pretty predictable in their attack approach meaning they will run straight for the player with little deviation in course enabling the player a good chance for a straight shot. also unable to open doors or window or climb onto objects/ ladders.

in order to tell the difference between all these a visual system could be used i.e.
1. untamed will be a healthy looking dog
2. tamed will be a healthy looking dog with a collar
3. dirty looking dog with his tail tucked between his legs
4. dirtier version of the above and tends to lay down most of the time
5. blood guts and gore... zombie dogs

on a sidenote it would be cool to have zombie cats as well, they could try to scratch players causing minor injuries, possible infection, and sickness and also hunt rats stealing the players food source. they could be a lot more tricky to keep out as they should be able to jump onto higher objects and through open windows. maybe even have non zombie cats that just kind of sit around and "dont give a fu**"
 

BlackWater

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Dog's of course would be awesome, I would definitly like to see multiple types of dog's instead of just one or two breed's. It would be really cool to have a doberman or a huskie as a companion. Something that I would like to add to the idea would be dog armor, they have k-9 armor for police dog's so a K-9 vest could be a really rare item that you could equip onto a dog. A homemade piece of K-9 armor could also be made as a alternitive with less capablities.
http://www.k-9armor.com/Sierra/K9_vest_orig.jpg
https://www.ondutygear.com/blog/wp-content/uploads/2012/05/bella-in-k-9-armor-3.jpg
https://www.filtersfast.com/articles/ArticleImages/fanta-dog.jpg

If they add horses it could be expanded to them as well since they have armor for police horses.
http://uploads.neatorama.com/images/posts/886/59/59886/1365875664-0.jpg

Edit: Following LiterallyCamper GoSTN's idea's another catagory of dog could be hunting dog's, they would be much better at tracking animals and would be fairly hardy dog's more resistent to the climate. Here are few ideas for hunting dog's.
http://www.wideopenspaces.com/best-hunting-dog-breeds/

Retrievers are good at well retriveing small kills like birds, small mammels and.......inanimate object's. Pointers and Bloodhounds would be really good for tracking, bloodhounds could be rarer in game and be especially good at tracking game and players. Weimaraners are speed freaks and can run pretty fast and could chase down just about anything you send it after. A Irish Setter would be a nice generlist and they are supposed to have really good temperments. There are also some heavy breeds used to hunt things like bears and boar.
http://cdn.wideopenspaces.com/wp-co.../featured-best-hunting-dog-breeds-620x330.jpg
http://cutiedoggy.com/wp-content/uploads/2013/07/German-Short-Haired-Pointers.jpg
http://1.bp.blogspot.com/-d6CfYcNV2E4/T0p0kM2kyEI/AAAAAAAAF1o/d9wBJ-6rUJM/s1600/CATCHDOG.jpg
http://upload.wikimedia.org/wikipedia/commons/f/f3/Bloodhound_Trials_Alton_2008.jpg
http://www.skunkwire.com/wp-content/uploads/2013/11/cute-hunting-dog.jpg
 
Last edited:

Joshua Leonard

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the idea of having a horses for travel and transport of supplies, or any thing that does not run on gas would be great in a zombie game.
 
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