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Experimental Patch Notes - Alpha 1.5.28 (Halloween Event | Quality of Life Update)

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JB_

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Hello all,

We've released the 1.5.28 (Halloween Event | Quality of Life Update) on our experimental branch via steam. This build will be moved to the stable branch if no major issues are found by players and the Halloween events will officially begin! We’ll introduce the build on the stable branch alongside a little Halloween video showcasing another Halloween event which can be found in this build ;) You can find our patch notes below. Please report bugs and issues in game using the F1 menu.

If you'd like to track the patch progress and follow more closely with development, check our changelog and feel free to join our Discord.

How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.

Experimental Patch Notes - Alpha 1.5.28 (Halloween Event | Quality of Life Update)

Halloween
  • Trick or treat mechanic added.

Environment
  • 2 new fully working and interactive drive in movie theaters added.

Performance
  • Fixed potential crash issue being caused by the cricket vehicle wreck effect.

Lobby
  • Time now displays in 12 hour clock format instead of day/night.
  • Month now displays as abbreviated month instead of 1-12.
  • All search tabs now work: History, Favourites, Friends and Owned.
  • Passworded servers now work again.
  • Regions now display correctly.

SFX
  • Game music now enabled by default.

Inventory
  • Added all craftables section which allows for viewing all possible crafting recipes.
  • Removed the [Search] and [Recipe] buttons which were causing confusion. Searching for recipes that include an item can now be done by hovering over the items name while in the crafting page.
  • Added quick crafting which allows crafting items without clicking right through to the recipe page.
  • Added quick craft system which allows for saving/pinning craftables.
  • Hovering over items in the inventory now only changes to that that item in the description area on mouse idle. This allows the player to pass over items without it being aggravating.
  • Weapons can now be cleaned from the description of the weapon right next to the condition.
  • It’s now possible to clean a weapon that you don’t already have equipped by cleaning from the description area.
  • Removed crafting recipes for sharpening, added recipe for crafting sharpening stone and changed functionality for sharpening so that it works like cleaning kits. (Also the cleaning from the description)
  • Ammo area layout improved.
  • Can now search for appropriate attachments right from the weapons description making attachment system easier to understand overall.
  • Search fields in the inventory now have a clear button.
  • Sort button in the inventory now looks like a button.
  • Entire search bar now clickable in the inventory. Previously, only the left was clickable.
  • Added more individual item icons to make inventory navigation easier.
  • Improved item names and descriptions to make inventory navigation easier.

Fortifications
  • Fixes for fortifications being invisible.

SFX
  • Music is no longer turned off by default.


Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

Links
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Forum: https://community.survivethenights.net
Twitter: @STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive
 

DZS

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Really liking the UI changes gradually becoming more icon object orientated. Not that your making an OS within a game hehe. That's actually a neat idea, its been done a few times not all that often like where you have a small intranet within a game. Prob alot of work im guessing. All that stuff is great it makes the game more user friendly.

Im guessing you read the steam forums so i wont bother talking about some of the issues that need addressing. Keep going games starting to shape up :)

Also, i just noticed under the game options there's now a link to take players to the data privacy page. Im not sure if this is optional but i want to say very good to have it there. Transparency is important in today's world.
 
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