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Improved player introductions

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DZS

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Most people who have been around for a while know of the player camps that were introduced in 0.10.25. There a good starting point with which to expand upon.
For now their functional. When the game gets released to public on steam later this year they may not be suitable on their own.

I'd like to present some new ideas to ease players in who are new to the game. Ive added in some backstory which could allow for expansion of game lore to other areas. @Dr. J you might like to expand this to new horizons that goes for anyone else who enjoys the pen.

Functional introduction design
When the player spawns into a server for the first time a small tool tip pops up "Welcome to Black Rock. The mayor of Black Rock would like to extend a warm welcome. As a resident of 'Server Name' Black Rock island council is pleased to gift you a welcome pack. Please take the time to examine it, it could save your life. Be safe out there."

The tool tip stays visible for 30 seconds then disappears, the player is then notified they have a new gift in their inventory.
What do you think a gift pack should include?

Amongst the new items is a newspaper. Its readable by right clicking and selecting view. The newspaper reads the following.

"Black Island Gazette. 2000 August 12th. Rumors of strange creatures have been reported. Mainland Canada alerted. All local authorities have been put on standby. The annual Black Island parade is hereby postponed until further notice. All residents are advised to seek shelter and wait for authorities to provide instructions." A couple of adds "Weve got you covered at Union Point! Dont be a stranger, come on over." "I hear there's a tiny town way our west, old town thats no town its a great town. Have a brew do whatever works for you." "We at Addersfield International Airport would like to welcome all visitors to our lively island. Are you looking for cut price flights to America? We can help. Honolulu? Dont be blue weve got a deal for you. Adelaide? Weve got deals in spades. Let Black Rock international ascend your world" "Oi whats the catch today. I hear there's plenty of cod. Do you like the ocean life? Watching blue sky clouds roll by as fresh smoked fish wafts in. You want this! Find us at Black Rock, its on the point." "Have you been the victim of a crime? Seeking legal litigation? Visit your nearest police station and file a report, Black Ridge's legal specialists are ready to assist." < yeah i know its not possible to reach yet added for lolz

After closing the inventory a new tool tip pops up
"Hello, we heard your new here. Its not safe here, fear not were going to teach you how to survive. Can you make it through the night? Its scary out there. Lets begin."
What do you think is a good list of basic tasks? Should they provide the player rewards? If so what? Above all it should be fun and interactive making the player feel like they are achieving something.

As the various tasks proceed it leads the player to maybe old town? Or one of 4 possible towns? It would have be to tied into the player spawn system. Some kind of script. The camps could be included like teaching the player to survive their first night.

The tutorial should be possible to be disabled from the game options menu, enabled by default for a fresh game install. I will expand further, i gotta sleep its 4am.
 

Dr. J

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There's a lot to like with the idea of a welcome pack here @DZS, something to help new players get used to the game idea, they're not all old timers like you and me. On the official servers, you currently get a water bottle and a headlamp. But having a pop up when you start to play would be a fantastic way to introduce game concepts or ideas to new players.

Perhaps that could be linked to your Steam account somehow? So a pop-up tip would be available as you logged in, or perhaps another page to read from the Black Island Gazette? I'm not sure we should focus on specific dates or geographical areas, it's always been something the dev. team wanted to avoid. When you've played a certain number of hours, you don't get the pop-ups when starting the game, but will still have the paper as an inventory item to review as needed. Perhaps you find new pages ever time to look at it?

Could the idea go further?

Notes left by 'other players', random hints you could find, clues on signs?
 
Thread starter #3

DZS

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You know, im almost tempted to start a fiction series based around The Black Island Gazette. Ive always found short tutorials in games work best, sometimes games can take a while to figure out how to do things. I think the idea of a tutorial isn't bad what matters is how its done to fit the style of the game.

Early steam achievements could be linked to a tutorial they do help players to progress. Yeah sorry about the date you've been here alot longer than i have know that now. Maybe a tutorial in the form of a paper is the right way to go about it than setting tasks? That way the player can read it if they want or not, they can rush on in head first and figure it out the hard way. That is using fiction to create a tutorial.

So like a player learning about camp sites, in the paper there could be reports of campers being attacked by creatures in the dark and having to abandon their camp sites.

Gazette secret
The news paper adds contain hints as to how to find locations
 
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Dr. J

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Let's get the Gazette in to the lore posts! As you say @DZS there could be a lot of 'hidden contents' there in ADs and news reports. Perhaps not too much to add too many spoilers to the game, but enough to guide a new player through the basic survival methods.
 
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DZS

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I was thinking of old games like police quest where you might of read a news paper to find hints.
 
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