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In game currency?

Should the game have a currency system?

  • Yes

    Votes: 226 63.5%
  • No

    Votes: 130 36.5%

  • Total voters
    356

DemonGroover

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I think in an apocalypse the only worthwhile currency are the essentials. Bullets, food, water and medicine.

I actually think bullets would work as a currency with maybe .22/9mm rounds being a base and other larger, rarer calibers being worth more. Dunno really.
 

Drenix

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My boss used to own a chain of liquor shops and petrol stations.
He always used to say that if the apocolypse ever came, cigs, booze and food would be the currency and hed still be rich.
 

Dunefan

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Currency worked well in 7 days to die, i can't see why it wouldn't work well in STN!
 

Mirfster

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I think in an apocalypse the only worthwhile currency are the essentials. Bullets, food, water and medicine.

I actually think bullets would work as a currency with maybe .22/9mm rounds being a base and other larger, rarer calibers being worth more. Dunno really.
^ This. IMHO, let items be the currency instead of some type of "coin".
 

DZS

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As previously touched on, paper moneys only good for burning and TP haha. Yes bullets are good as a currency, particularly higher caliber or anything less common like armour piercing.
 

Teeto

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I think currency should be the items. Between players should be trading for specific items. As for NPCs assign values to all types of items and pay with a bunch of items. That makes more sense I think.
 

YuNoGuy123

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I have a better idea:
How about an NPC controlled outpost of which you could trade with NPCs and other players?
 

WiseManNero

A fire breathn' muthertf***ing dragon
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hey guys i think your missing something here teeth take em from the zombies and bam currency that doesn't jangle or weigh too much plus it's an extra incentive to travel, hunt (because who say they have to be human teeth), and secure your base while at the same time creating both scarcity and an infinite supply
 

Dr. J

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With the current build, I'd go for items as tradable commodities between players. Sometimes I'd give half my inventory (guns/ammo) for a can opener or a compass! It's got to be a question of need and want between players who meet up. Sometimes I've found a players stash, left more stuff there and taken the absolute minimum. I once found a can opener, used it then left it.
 

DZS

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With the current build, I'd go for items as tradable commodities between players. Sometimes I'd give half my inventory (guns/ammo) for a can opener or a compass! It's got to be a question of need and want between players who meet up. Sometimes I've found a players stash, left more stuff there and taken the absolute minimum. I once found a can opener, used it then left it.
lol them can openers. Im sure it'll be something addressed soon, it is a bit silly the rarity in spawning. Yeah leaving stashes is cool, in Memories of Mars players ive noticed have started doing that setting up public buildings with supplies of metal ingots and machinery. Its very good to have community created things in game. Hopefully player created signs will be added eventually.
 

Dr. J

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With luck, zombies can't read … a player created sign or marker of some sort to let other players know of a stash location, or a fortified structure that was available for everyone sounds like a great idea.
I'm sure we've all got to the situation where we just can't carry all the useful stuff we've found, but can't bear to just drop it in the middle of nowhere.
 
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Bottle caps are a fantastic idea but you know..Fallout and all? We had originally thought perhaps batteries would work?
Batteries would be an excellent idea for a currency! Would you then be expanding the needs for cars to need batteries as well?
 

DZS

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Batteries would be an excellent idea for a currency! Would you then be expanding the needs for cars to need batteries as well?
Good idea! Headlamp batteries are not all that common batteries overall are harder to find. Without light you pretty much cant explore at night, i would say batteries would have a higher value than ammo.
 
Joined
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We're all kind of stuck here. Should the game feature a currency system? Would and could the barter system really work? It would open up so many RPG like possibilities and in my opinion add even more depth and realism.

A player could find, secure, stock and operate a small shop. Fuel stations could be worth their weight in gold. Players could operate ferry service from island to island. What do you think?

This currency would only be in the game world, this will NOT be a pay 2 win situation. Micro-Transactions will never be a part of anything we create.

Yes!

Inventory management is a massive pain in games like this in general. When playing games like Dayz one of the main annoyances is the fact that everything weighs so much and you have to pick and choose what to take.

I suggest you insert an item similar to a recycler in rust. Metal objects would form the main 'currency' metal scraps while clothing would give you cloth.

This would be a good way to tackle one of the problems in this genre while keeping all the possible items.

Looking at the game and this discussion the main currency could also be batteries, gained either standalone or by recycling mechanical items.
 
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