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In game currency?

Should the game have a currency system?

  • Yes

    Votes: 222 63.2%
  • No

    Votes: 129 36.8%

  • Total voters
    351

DemonGroover

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I think in an apocalypse the only worthwhile currency are the essentials. Bullets, food, water and medicine.

I actually think bullets would work as a currency with maybe .22/9mm rounds being a base and other larger, rarer calibers being worth more. Dunno really.
 

Drenix

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My boss used to own a chain of liquor shops and petrol stations.
He always used to say that if the apocolypse ever came, cigs, booze and food would be the currency and hed still be rich.
 

Dunefan

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Currency worked well in 7 days to die, i can't see why it wouldn't work well in STN!
 

Mirfster

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I think in an apocalypse the only worthwhile currency are the essentials. Bullets, food, water and medicine.

I actually think bullets would work as a currency with maybe .22/9mm rounds being a base and other larger, rarer calibers being worth more. Dunno really.
^ This. IMHO, let items be the currency instead of some type of "coin".
 

DZS

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As previously touched on, paper moneys only good for burning and TP haha. Yes bullets are good as a currency, particularly higher caliber or anything less common like armour piercing.
 

Teeto

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Jan 9, 2018
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I think currency should be the items. Between players should be trading for specific items. As for NPCs assign values to all types of items and pay with a bunch of items. That makes more sense I think.
 

YuNoGuy123

Part of the gucci gang
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Jun 22, 2017
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I have a better idea:
How about an NPC controlled outpost of which you could trade with NPCs and other players?
 

WiseManNero

A fire breathn' muthertf***ing dragon
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Jan 31, 2016
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hey guys i think your missing something here teeth take em from the zombies and bam currency that doesn't jangle or weigh too much plus it's an extra incentive to travel, hunt (because who say they have to be human teeth), and secure your base while at the same time creating both scarcity and an infinite supply
 

Dr. J

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With the current build, I'd go for items as tradable commodities between players. Sometimes I'd give half my inventory (guns/ammo) for a can opener or a compass! It's got to be a question of need and want between players who meet up. Sometimes I've found a players stash, left more stuff there and taken the absolute minimum. I once found a can opener, used it then left it.
 

DZS

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With the current build, I'd go for items as tradable commodities between players. Sometimes I'd give half my inventory (guns/ammo) for a can opener or a compass! It's got to be a question of need and want between players who meet up. Sometimes I've found a players stash, left more stuff there and taken the absolute minimum. I once found a can opener, used it then left it.
lol them can openers. Im sure it'll be something addressed soon, it is a bit silly the rarity in spawning. Yeah leaving stashes is cool, in Memories of Mars players ive noticed have started doing that setting up public buildings with supplies of metal ingots and machinery. Its very good to have community created things in game. Hopefully player created signs will be added eventually.
 

Dr. J

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With luck, zombies can't read … a player created sign or marker of some sort to let other players know of a stash location, or a fortified structure that was available for everyone sounds like a great idea.
I'm sure we've all got to the situation where we just can't carry all the useful stuff we've found, but can't bear to just drop it in the middle of nowhere.
 
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