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Knocking

Discussion in 'Gameplay' started by cladriah, Apr 16, 2017.

  1. cladriah

    cladriah Survivor Backer

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    Here is an idea. Knocking on stuff. Sort of like flushing out zombies or alerting players in a house, a friendly is there.

    Two types of taps. A soft one that alerts very close by zombies, but players can hear them.

    A loud knock. example

    Before I enter the house, I go in back and do a loud knock on the back door. The zombies respond and moan. They move to the sound. If far away, they are unlikely to attack the door. Soft knock has a 50 50 chance close by zombies attack the door.

    I move to the front door as they investigate. Opening the door and ambushing the zombies before they can turn to attack.
    Knocking can be done on other objects.
     
    iiBqntZ, JB_ and Num47 like this.
  2. Humanoid

    Humanoid Nerd Backer

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    Or we could just breach the house and kill everybody then fire 59 tomahawk missiles and drop a moab on the house.
     
    Zedertone likes this.
  3. Dr. J

    Dr. J Survivor Backer

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    I think we might have voip in the alpha (I know, we have to ignore the progress log!), Would a knock still be worthwhile?
    Have you been playing Rust? LOL
     
  4. cladriah

    cladriah Survivor Backer

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    May 21, 2015
    Never played it.
     
  5. Num47

    Num47 Sexual Tyrannosaurus Backer

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    I'd imagine hitting a surface with an object, throw a brick, hit a wall with a bat would just do the trick. But I'd also be up for a knock-knock action/emote when interacting with a door.
     
  6. Dr. J

    Dr. J Survivor Backer

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    The reason I mentioned the game Rust is I believe it's also written using the Unity engine.
    I agree with @Num47 that sounds will be an important part of the game.
    The more we could get in to the game as it develops, the better :)
     
  7. Hauger

    Hauger Survivor Backer

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    Apr 17, 2016
    I like this. Perfectly plausible in the current game universe regarding how the zeds work/act.
     

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