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[MEGA THREAD] Player Grouping/Friends Lists/In-Game Clan Menu

Mizana

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While reading some posts about improving mental health, and seeing some comments of your mental health suffering greatly from seeing other people dying, I had an interesting idea.

A Character-specific "Friend" system, where you mark people as someone your character is friends with.
This can be a double edged blade when it comes to mental health, because being around your "friends" can slowly improve your mental health. However, if you witness one of your "friends" be killed, it can severely nerf your mental health. Similarly, being attacked by someone who's your "friend" can also hit your mental health hard.

Doesn't have to be exactly like that, but the main idea being able to mark people as your friends.
 

Davz Not Here

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While reading some posts about improving mental health, and seeing some comments of your mental health suffering greatly from seeing other people dying, I had an interesting idea.

A Character-specific "Friend" system, where you mark people as someone your character is friends with.
This can be a double edged blade when it comes to mental health, because being around your "friends" can slowly improve your mental health. However, if you witness one of your "friends" be killed, it can severely nerf your mental health. Similarly, being attacked by someone who's your "friend" can also hit your mental health hard.

Doesn't have to be exactly like that, but the main idea being able to mark people as your friends.

+1 to the idea

now take it over to the other thread like Strat suggested so the mods can lock / combine this with the main thread
 
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I believe one of the biggest parts of Survival games is the interactions players have with each other. Many players love being members of well run groups and if this game wants to foster player interactions it is critical that there be ways for players to easily build group identities.

Player made groups are essential for an end game of its own kind. With a strong PVE built in as well, groups/factions will be constantly rising and falling as players find out they are struggling to survive alone.

One of the best ways to do this (While maintaining immersion and lessening the need for any HUD/ GUI) is through clothing (Armbands/Headbands), tattoos, emotes, and banners that are easy to craft and are purely aesthetic. I believe it is essential that these be added when the player count increases upon the games release.

Not only do these allow various players and groups to identify each other they allow players to create different group dynamics on different servers which will extend the games replay value and allow players to create their own end games that goes beyond just camping out a house alone with all the supplies you need.

In the beginning there will most likely be small groups and gangs depending on the map size and player count but as the game map expands along with the amount of players on a server, more complex social groups and territories will arise as players settle down and meet each other.

Some players will form groups purely focusing on sedentary survival while others may form Roleplay groups of bandits, gangs, or even safe haven groups. The power of aesthetics and group focused mechanics is what will allow the community to breathe its own life into the world.

Some examples:
Armbands are great for more militant groups and gangs that are territorial. Here is a member of the Firefly militia from "The Last of Us" easily identifiable by their iconic armband.

Emotes and Banners are great for large scale groups that really get into Roleplay. Here is the Reich faction from the Metro game series. Roleplaying as either good or bad guys drives many player stories.

Cop uniforms (as well as doctor or paramedic uniforms) are a favorite for groups that want to try and be the heroes and helpers on a server. Here is a picture of Rick Grimes from "The Walking Dead"


If you have played other Survival games, please share your experiences with various groups below if you wish. Some of the best memories and reasons for returning to a survival game is when you know you have a group waiting.
 

Montauk

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I believe one of the biggest parts of Survival games is the interactions players have with each other. Many players love being members of well run groups and if this game wants to foster player interactions it is critical that there be ways for players to easily build group identities.

Player made groups are essential for an end game of its own kind. With a strong PVE built in as well, groups/factions will be constantly rising and falling as players find out they are struggling to survive alone.

One of the best ways to do this (While maintaining immersion and lessening the need for any HUD/ GUI) is through clothing (Armbands/Headbands), tattoos, emotes, and banners that are easy to craft and are purely aesthetic. I believe it is essential that these be added when the player count increases upon the games release.

Not only do these allow various players and groups to identify each other they allow players to create different group dynamics on different servers which will extend the games replay value and allow players to create their own end games that goes beyond just camping out a house alone with all the supplies you need.

In the beginning there will most likely be small groups and gangs depending on the map size and player count but as the game map expands along with the amount of players on a server, more complex social groups and territories will arise as players settle down and meet each other.

Some players will form groups purely focusing on sedentary survival while others may form Roleplay groups of bandits, gangs, or even safe haven groups. The power of aesthetics and group focused mechanics is what will allow the community to breathe its own life into the world.

Some examples:
Armbands are great for more militant groups and gangs that are territorial. Here is a member of the Firefly militia from "The Last of Us" easily identifiable by their iconic armband.

Emotes and Banners are great for large scale groups that really get into Roleplay. Here is the Reich faction from the Metro game series. Roleplaying as either good or bad guys drives many player stories.

Cop uniforms (as well as doctor or paramedic uniforms) are a favorite for groups that want to try and be the heroes and helpers on a server. Here is a picture of Rick Grimes from "The Walking Dead"


If you have played other Survival games, please share your experiences with various groups below if you wish. Some of the best memories and reasons for returning to a survival game is when you know you have a group waiting.

Love the idea. Arma3 did something like this with uniform patches & emblems on vehicles.

Merging your thread with an existing one that briefly covers this suggestion, just not as in-depth as your post. :)

Also welcome to the STN Community forums! :D
 

Num47

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What? No. We can't stop here. This is bat country.
The most fitting thread for this suggestion.

The idea that a group/clan/gang or whatever can share morale/mentality?

It could give both pros and cons for playing both in a group and solo...

For instance all group members are well fed so you get a boost in mentality for the day, deaths of a friend(s) will have a negative effect on the whole group and so on.
 

DZS

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I'm thinking like a group management tool of sorts. A member status monitor, it could be a platform for other snapins friends online offline in game email etc. Other ideas come to mind like promotions and ranks. Imagine you clan having an official toilet cleaner, he she not only cleans n shines but kicks zombie butt like Lu Wang. This would also help encourage role playing.
 
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