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NPC Propaganda

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DZS

Mammoth
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If a bluffing system is added, it'd be cool to be able to influence NPC's further using propaganda, where you can send NPC's to attack other players/groups buildings. If NPC's have temperaments or some sort of personality system which is affected by player interaction would be fun to try and work out what each NPC likes and how to best use that. NPC Bob likes Elvis, a distant music store has a collectors item original first Elvis pressing NPC Bob being a local of the island knows about it but fears for his life asking the player if they would like to go on a quest to find the record. The music store has a heavy zombie presence, if the player is able to successfully collect the record and bring it back to NPC Bob some NPC options unlock, maybe just simple a second trade window with lower prices, request to be bandaged once every 24 hours.

As the player completes more quests, a few more options unlock offering options like sabotaging a players base if not well defended and providing information on other players which have visited the NPC - known owned building locations amount's of players assigned access permission.....

I think it'd be funny watching an NPC attack another players base being sent by another player lol.
 

Crazypineapple55

The Official Bus Driver
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When one player recruits 50 bobs it will be one rockin army. Just don't send any Bobs my way ;)
 
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