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Patch 0.1.0

Discussion in 'News and Announcements' started by JB_, Jan 2, 2018.

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  1. JB_

    JB_ Developer Staff Member Developer

    Jul 25, 2014
    Hello all,

    Just a quick patch here on the default branch. It should sort some of the connection issues a few of you are having. If the issues aren’t solved, we’ve added additional debugs to try and figure out where the connection is getting jammed up. Here’s a list of what the 0.1.0 patch contains -

    • Fixed/improved rubber banding on lag. (Requires a lot of testing)
    • Fixed issue where the player occasionally gets thrown into the air.
    • Re-spawn should work now all the time.
    • Zombie movement speeds adjusted against the player movement changes.
    • Player stamina now regenerates at a faster rate when walking and idling.
    • Player running speed increased slightly.
    • Player walking speed increased slightly.
    • Player camera sway tweaked slight so that it always returns to the center.
    • Zombies now transition from walking to running more smoothly.
    • AI path finding precision has increased.
    • Day zombies are now dumber and will need to be closer to the player before they start chasing. (Day zombies will be changed to make them even dumber during the day.)
    • Night zombies when turning day now have a higher chance of dying instead of finding a building. This stops there being too many zombies in buildings during the day.
    • Altered logic so axes and hatches will take wear from any collision with world. (Crafting recipe for sharpening will be in soon)
    • Fixed axes and hatchets not taking damage correctly when chopping trees.
    • Walking under bridges no longer snaps you up on top of the bridge.
    • Pickups should no longer fall through buildings.
    • Pickups should no longer fall through roads.
    • Ambient environment sounds now transition over time.
    • Medicine now improves sickness.
    • Improved messages in bottom right corner during load to help diagnose connection issues.
    • Container loot will no longer spawn if there are players close.
    • Container loot will no longer de-spawn if there are players close.
    • Extremely long nights during the winter have been reduced in duration.
    • Prevented the coordinates being enabled and disabled to make finding issues from screenshots easier.
    • Inverted mouse option now working!
    • Inverted mouse option now saves last state.
    • Safe log off points should now be fully persistent.
    • Slightly longer join timeout allowance when connecting to servers.
    • Connection interrupted during the loading screen is now fixed.
    • Server now sortable by players online (further improvements to sorting are in the works)
    • Zombies should no longer walk through: Fire station
    • Zombies should no longer walk through: Both police station variants
    • Zombies should no longer walk through: All variants of concrete slabs.
    • Exterior lights now show the correct bulb quantity. Style on Popovs super market.
    • Light switch visual transition from on/off should look nicer and will no longer throw warnings into the log.
    • Hatchet melee attacks are now more consistent.
    • Balanced volume of player panicking sounds.
    • Balanced volume of player out of breath sounds.
    • Added slight fading to stomach grumbling sounds.
    • Added utility commands to help us track down invisible zombies (Contact devs when invisible zombies are found)
    • Fixed scenario where player wouldn't get kicked back to menu if steam authentication failed.
    • Fixed issue where the player get locked in position after teleporting.
    • Container loot spawn has been turned down in order to create a bit more balance. (Changes will be frequent so we can get this about right + physical spawners will be introduced soon)
    Tree Changes
    • Added hover UI to trees so that new players can see what items they need to chop down trees.
    • Added highlight to fallen tree piece to match initial 4 chopping points.
    • Added particles when tree impacts floor.
    • Tree highlights now show up immediately on equipping and axe or hatchet when stood near a tree.
    • Tree highlights now disappear when un-equepping axe or hatchet to save confusion.
    • Fixed bad rotation of chopping points on felled tree piece. Pieces now rotate and don't show gaps in stem.
    • Fixed hatchet not working for cutting down trees.
    • Fixed broken visualization when tree hits floor when multiple people are in the vicinity
    • Fixed fallen trees stem piece not spawning in the correct location. Transition from tree to stem should now be smoother.
    • Slightly reduced chance of axe or hatchet breaking when it has low condition.
    Known issues (High priority):
    • Other player don't drop loot currently. This will be worked on and implemented once move-able containers are working.
    • No physical loot spawning. We're trying to balance and fix the issues with the container spawning. By design the containers were meant to spawn less weapons/ammo since they were meant to be physical drops. Containers will start spawning ammo and weapons in 0.0.5 until physical spawning is enabled again.
    • Ammo goes out of sync sometimes in weapon.
    • Doors sometimes don't initialize correctly which makes them appear closed when they're actually open on the server. Since they are open on the server, zombies appear to walk through the doors.
    • Zombies are sometimes invisible on some clients.
    • Some containers (Wardrobe and Dresser for sure) are eating loot.
    The next couple of weeks you will see more stabilization and core issues getting sorted. Once we feel things are stable enough, we’ll do a nice ‘quality of life’ update. Ensuring sounds, crafting, containers and all the seemingly large although actually minor issues are sorted. This will help to make the game feel like less of a test and more of a game. Once we’re happy with core mechanics, AI and balance we’ll start adding back features. That will begin with fortifications and traps and likely end with Vehicles. That’s the plan as it stands - thanks much for the continued support!
    Dr. J, OzzFreak, Kyngz and 18 others like this.
  2. Killerbommel

    Killerbommel Member Backer

    Aug 6, 2015
    Nice Job :)
  3. RickGrimesdd

    RickGrimesdd Survivor Backer

    Apr 29, 2016
  4. NeddyTheNoodle

    NeddyTheNoodle Member Backer

    Jul 17, 2016
    Hope it comes out soon!
  5. colours

    colours Survival Aficionado Backer

    Jul 20, 2017
    Meanwhile, somewhere in the a2z offices....


    Good work guys! Keep it up, and keep on styling.
    Zippa, Num47 and JB_ like this.
  6. PirateLemon

    PirateLemon Member Backer

    Jun 30, 2017
    Very nice! :D
  7. Zedertone

    Zedertone Verdun God Backer

    Nov 23, 2014
    Awesome! A nice big juicy patch. You all are doing great!!
  8. Foxhound1776

    Foxhound1776 New Member

    Jan 2, 2018
    thanks guys, eta on the steam patch?
  9. bushfulmight

    bushfulmight New Member Backer

    Feb 20, 2017
    So awesome really looking forward to these improvements can't wait to jump back into it
  10. Bearnch

    Bearnch Grizzly Survivor Backer

    Nov 7, 2014
    Excellent update!
  11. Djl

    Djl New Member Backer

    Aug 14, 2014
    I couldn't connect to any servers on 0.0.5 but its working now on this patch. Died to zombie and respawned no problems. Very smooth!!
  12. RickGrimesdd

    RickGrimesdd Survivor Backer

    Apr 29, 2016
    its out
    Djl likes this.
  13. Who's This Pleb

    Who's This Pleb Future Ophthalmologist Backer

    Sep 29, 2017
    Wow that's quite an extensive patch! Not even 2 weeks after release and large strides are already being made :) Great work everyone!
    a2z(Interactive); likes this.
  14. RickGrimesdd

    RickGrimesdd Survivor Backer

    Apr 29, 2016
    no way look at steam reviews
  15. MysTerioN Soull

    MysTerioN Soull New Member

    Jan 2, 2018
    Awesome! A nice big patch.;):);)
  16. 19nick64

    19nick64 New Member

    Jan 2, 2018
    good news thanks guys
  17. Mike Fellaway

    Mike Fellaway - Life Is Strange™ - Backer

    Aug 31, 2014
    Big THANK YOU to the whole team and every single Backer who is supporting this Project. STN is not just a game but this is a Game Changer, a game made with Passion and Love. These guys do really care what our needs are and they listen to us.

    Keep up your good work guys and every single person who is involved with Survive the Nights can be proud of himself. You are chaning the industry. :)
    Dr. J and Big_Al like this.
  18. Who's This Pleb

    Who's This Pleb Future Ophthalmologist Backer

    Sep 29, 2017
    Haven't read them, nor do I care. But I'm going to assume they aren't great.

    Either way, I don't care what the steam reviews say. I post things based on my own opinions, not the collective opinions of others. You can choose to be pissed off about everything that the game has to offer, but I don't. Slowly but surely it feels more like a game than a bug hunt to me, and a lot of issues I personally had have been fixed by this patch.

    Maybe try having your own opinions next time rather than following all the sheeple. If nothing else, shut your mouth and let me have my own view on the game.
    Chucknorris405 likes this.
  19. Big_Al

    Big_Al Member Backer

    Jul 26, 2015
    Hopped on yesterday for the first time, really looking good so far, looking forward to what lies ahead, keep up the good work guys!
    a2z(Interactive); likes this.
  20. VV0lf

    VV0lf New Member

    Jan 1, 2018
    Awesome! and Thank you for the hard work! *gets on STN*
    a2z(Interactive); and Frosty like this.
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