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Patch 0.1.0

Discussion in 'News and Announcements' started by JB_, Jan 2, 2018.

  1. RaakaKarju

    RaakaKarju Active Member Backer

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    How many you need i have some extra, this moment i have 9 pain killers in backpack and more founds all the time. Best is so far 3 pain killers in 1 house.
     
  2. famous scum

    famous scum Member Backer

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    Eny news on the next patch ?
     
  3. JB_

    JB_ Developer Staff Member Developer

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    We should have 0.1.1 out on the experimental branch sometime tomorrow if all goes well. We'll test that together and then push it to the default branch when we're happy with it it'll become 0.2.0.

    Patch 0.1.1 is now live on the Experimental Branch. You can access it if you’d like by right clicking Survive the Nights in Steam > Properties > Betas Tab > Drop Down Experimental. Please test and report bugs. You can test against our changelog and please report bugs via the tracker. Please check known issues before posting.

    Once we're happy with the patch it will become 0.2.0 on the default branch and I'll post an official update with patch notes :)
     
  4. Dr. J

    Dr. J Survivor Backer

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    There are three things that stand out in version 0.1.0:
    1) The potential the game has going forward
    2) The passion for the Devs and the community for this game
    3) The progress in the games development
    4) (Bonus point) How much I enjoy testing it!
     
    Last edited: Jan 12, 2018
    Templar likes this.
  5. Drenix

    Drenix Member Backer

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    Good work, but get rid of zombies in houses.
     
  6. Dr. J

    Dr. J Survivor Backer

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    Where else will zombies go to hide from daylight @Drenix ?
     
    DZS likes this.
  7. RaakaKarju

    RaakaKarju Active Member Backer

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    No way need more zombies in house and streets, too easy to go loot now.
     
  8. 19nick64

    19nick64 New Member

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    21+ zombies at power plant that was just on carpark side was too scared to go round otherside:eek:
     
  9. AerynSuun

    AerynSuun USA Backer

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    Will we be able to loot zombies in the future?
     
  10. AerynSuun

    AerynSuun USA Backer

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    Zombies aren't supposed to hide from the daylight, where is that in the lore? I can understand to make them less aggressive.
     
  11. Zedertone

    Zedertone Verdun God Backer

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    Tell me your secret! I can't get close to looting things unless I have a gun or a decent melee weapon!
     
  12. RaakaKarju

    RaakaKarju Active Member Backer

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    Allways find some house where isn't zombie inside, but if there is lure it outside you can overrun it so then you have empty house to loot. If those zombies is night zombies them die soon when them go outside of house.

    If zeds are outside of house you have time to loot some containers before them break in and then just runaway and check what you got, normally you find first gun atleast after 3 house.
     
  13. Subtle

    Subtle New Member

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    is there a new update?
     
  14. Who's This Pleb

    Who's This Pleb Future Ophthalmologist Backer

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    Those patch notes in the changelog for 0.2.0 or 2.0 or whatever the hell it's called seems like it's going to fix a lot of the issues I have been having. Doesn't seem to be available for me to download yet but the game is coming along slow but sure!
     
  15. DZS

    DZS Survivor Backer

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    lol
     
  16. mikeplaysblind

    mikeplaysblind New Member Backer

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    What changes are in 1.1?
     
  17. Dr. J

    Dr. J Survivor Backer

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    @mikeplaysblind - many changes! The ones I've found most helpful as I get used to the island layout are maps (bus stops are a good place to find these) and a compass (loot from random location) which shows where you are on the map!