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Persistent character inventory

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gamejunkie25th

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I do not believe this is a good idea.... As we have seen with DayZ you could just hop servers until you find the best weapons and then go and kill noobs....

I still think that stats and mental health should be persistent but not inventory...

All feedback accepted
 
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DemoCar82

This is it... the apocalypse.
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I think the inventory should be persistent to 'that' server only... as soon as you hop servers, you should have a fresh character. Similar to what DayZ mod did with private hive servers. Public hives can be fun, but with persistent items, buildings, vehicles, and more, I think it will be about impossible to think you could jump servers in a game based on persistent stuff and still have it all, every server.

Adding to that, I think that if you join a different server, with a fresh character, your stats do not go to that server, it should be a completely fresh character, fresh stats, fresh gear, all pertaining to that server only.
 
Thread starter #3

gamejunkie25th

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I think the inventory should be persistent to 'that' server only... as soon as you hop servers, you should have a fresh character. Similar to what DayZ mod did with private hive servers. Public hives can be fun, but with persistent items, buildings, vehicles, and more, I think it will be about impossible to think you could jump servers in a game based on persistent stuff and still have it all, every server.

Adding to that, I think that if you join a different server, with a fresh character, your stats do not go to that server, it should be a completely fresh character, fresh stats, fresh gear, all pertaining to that server only.
Yeah... Im really only mainly worried about the server jumping for loot part...
 
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