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Pre-Alpha Devblog #21 (Weapons | Vehicles | AI + )

Thread starter Admin #1


Jul 25, 2014
Brooklyn New York
Thanks for checking out our 21st devblog! Progress is moving along nicely on 0.11.xx. We hope to have experimental builds out by the end of next week. If you're testing 0.10.24, please share any issues you find on our tracker or come share on our Discord. Below we'll discuss a few upcoming features and exactly what the team has been working on.

Shell Ejection and Weapon Improvements

Weapon attachments are only one part of planned weapon improvements. We've spent some time this week working on shell ejection sounds effects and visual effects on current weapons. You can see some shell ejections and sound effects in the video below. You'll see many of these improvements moving forward, including some in 0.11. Checking out the changelog for all current changes.

Vehicle Work

Some of you may remember the 4x4 from our concept videos. Rik has been hard at work this week reworking models and textures. The 4x4 will be introduced early on in vehicle development. Eventually it will feature the fixed storage and tool holsters seen in the original concepts. Mobile loot and mobile bases are still a number one priority after the basic introduction to the mechanics.

Old 4x4

Improved 4x4
Passive AI Work

Passive AI will soon be introduced. The start of the process will include the stag and chicken. Both animals will be harvestable and both will provide meat. Work continues on passive AI this week. Among other things, Jos has been working on AI ragdolls. Below you can see both the chicken and stag ragdoll. You can expect to see the basic introduction in 0.11 and we plan to greatly expand on both animals and mechanics during the alpha stage.

Stag ragdoll

Chicken ragdoll...poor thing

Ragdoll in action​
New Day Notifications

Some of you have reported new day notification issues. These have been fixed for 0.11 and are now a bit more informative. The player is made aware of his current status at the day's start. Just after this new day splash screen, the player is greeted with the new notification. This notification will inform the player on how they can improve their situation or what benefits they're currently receiving.

Weapon Attachment Work

James has among other things worked out flashlight attachments this week. Flashlights will attach to most long guns and make night time survival a bit more bearable! Below is a gif of the attachment (in this case a large flashlight) receiving additional battery power. You'll not need to remove the lights to do this.

Powering an attached flashlight
These are only a handful of what has been worked on this week. Check out our changelog for a full list of what the team has been up to. Thanks much for checking out the devblog. We hope to have .11 in an experimental stage shortly. As always, thank you for the continued support. The project has come a long way and we're excited for the coming months leading up to our public alpha release and beyond!


Sexual Tyrannosaurus
Feb 24, 2015
What? No. We can't stop here. This is bat country.
Nice update, Love the shell ejection effect and the rework on the willies jeep, ragdolls, UI, damn all of it... perfect stuff.

Maybe we could see some IK on the animals?... for wounding shots to make'em limp.