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Pre-Alpha Devblog #24 (Vehicles | Pump Action | Key Bindings)

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JB_

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Hello all,

Thanks for checking out our 24th devblog! We’ve released 0.11.26 build to our default branch on Steam. All branches should now be 0.11.26 so it shouldn't matter what branch you're on. Feel free to check that out, we need some feedback. There’s a lot of testing and breaking to do so go at it! Please check against the 0.11.26 changelog and report findings on our tracker.

Vehicle Conditioning

With the basics of vehicles coming in the next few builds, the team has started working on vehicle condition. Vehicles will accept parts even on their initial introduction including fan belts, fuel, oil filters, alternators etc.. As of now, there are quite a few options and a few different concepts in the works for repair, upkeep, improvements and vehicle fortifications. Below you can see some of the initial visible mechanic. Damage occurs to your vehicle as expected the system is already very entertaining. Also making its first appearance is the T5 Pump Action Shotgun..It's a good deal of fun!




Initial vehicle damage mechanic


"Good" condition


Someone has been on quite the adventure


Shader forge nodes for vehicle damage and color
Key Bindings YAY!!!

Yes, we know...It has been a long time coming but we're finally getting around to adding custom keybindings which you'll see these in the next build or so. The process, while it may seem simple, has turned into quite a beast. Nothing major just very time consuming. The feature is constantly requested and finally getting some love.


Key bindings
Animal Trap Concepts

We've been working on a few additional animal traps. In the future, the player will use different trap sets for different small game. The current box trap would be for larger game while a snare trap like the one below would be for smaller game.


Concept from way back


Working snare


Working mechanic
These are only a handful of what has been worked on in the last couple of weeks. Check out our changelog for a full list of what the team has been up to. Thanks much for checking out the devblog. We hope to have .12 in an experimental stage shortly. As always, thank you for the continued support. The project has come a long way and we're excited for the coming months leading up to our public alpha release and beyond!
 

Danielinnv

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First, does glass break dynamically, zombie hits, angry survivor shoots it ect. or does it break as the car condition lowers overall. Second, could zombies hit you through the car in the video because of opened windows or was that just a bug? Last, how long would a full fuel tank take you?
 
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JB_

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First, does glass break dynamically, zombie hits, angry survivor shoots it ect. or does it break as the car condition lowers overall. Second, could zombies hit you through the car in the video because of opened windows or was that just a bug? Last, how long would a full fuel tank take you?
They break glass then they damage you, we can tweak that and will do so moving forward. I've not tested a full take I typically flip the damn car over or destroy it before the fuel runs out though ahaha..we're working on repair mechanics.
 

Danielinnv

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They break glass then they damage you, we can tweak that and will do so moving forward. I've not tested a full take I typically flip the damn car over or destroy it before the fuel runs out though ahaha..we're working on repair mechanics.
all sounding good, keep up the good work :)
 

Dr. J

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Is there a way in inspect the overall vehicle condition? Or check the individual items you can replace like the radiator, fan belt etc?
Perhaps something like the standard inventory, where you can look at the individual parts.
Perhaps I've missed something reading the blog, and it's already there?
If I haven't, then if you own the vehicle (not sure how you do that, perhaps just by standing next to it?), you could use the normal inspection key (as for weapons), to bring up it's inspection screen, like your normal inventory, check the condition of various parts, and check a crafting tab for what's needed to replace them.
This might also work for fuel (?)

Loving the new shotgun, can't wait to try that!

And more trapping, I can feel the rat-burger getting closer!

[EDIT] - keybindings, now I can remap everything to the SpaceJoystick - Yea!
 
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