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Pre-Alpha Devblog #33 (Experimental Build Patch 0.11.32)

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JB_

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Hello all,

Thanks for checking out our 33rd devblog! We’ve released the 0.11.32 patch to our experimental branch on Steam. Thanks very much to all the testers finding current issues. There’s a lot of testing and breaking to do so go at it! Below you can find our patch notes. Please do your best to check against the list of changes and report bugs to our tracker.

Patch 0.11.32
  • Improved hit accuracy for flashlight attacks.
  • Melee spawners no longer spawn flashlights. This means more percentage of melee is usable weapons. Flashlights now spawn as weapon attachments.
  • Cricket vehicle camera height increased slightly to allow better view out of back window.
  • Structures no longer spawn zombies once entry ways are all fortified/locked.
  • Intersection texture fixed on terrain 29.
  • Propane fire trap volume lowered.
  • Added directional player camera animations when attacking with melee.
  • New AI stunning system added. Zombies now play directional hit effects and become stunned when hit.
  • Zombies can no longer become crawlers from melee attacks.
  • Reduced the chance that zombies push the player when bumping into them.
  • Reduced melee avoidance distance against walls.
  • Zombies no longer play hit reactions while climbing.
  • Resolved issue which sometimes stopped zombie hit reactions working.
  • Fixed issue which stopped melee damage being dealt to zombies when the hands were hit.
  • Zombies no longer jump through wall in police armory.
  • Added town distance signs between towns so that players can navigate more easily.
  • Fixed dupe glitch which was causing weapon attachments to not get removed after a server restart.
  • (0.11.31 regression) Weapon attachments can now be removed again.
  • Vehicles no longer play glass breaking sound effect when initializing.
  • Secondary hammer attack now works again.
  • Crafting recipe no longer clears back to list after crafting an item.
  • Baseball bat with nails no longer play the incorrect animations when being used by other players.
  • Baseball bat with nails no longer casts incorrect shadows.
  • Road on entry into Union Point on terrain 54 now have collision.
  • Glass breaking VFX and SFX no longer play when hitting windows while trying to fortify.
  • Trees that have been cut down no longer produce their autumn falling leaves VFX.
  • Player no longer bobs up and down when crouched near a fire that is on.
  • Removed various log errors that were happening due to item relevance.
  • Crawling zombies no longer transition back to standing zombies when moving far away from them.
  • Crawling zombies now align with surface they're on.
  • Players can now move while consuming from canteen.
  • Credit window improvements.
  • Small workbenches can now be picked up like other drops. Previously they opened the inventory to the crafting page like large benches. This prevented the item being picked up.
  • Server no longer throws errors when vehicle condition gets updated.
  • Resolved issue causing weapon avoidance to not work when equipping a weapon from the inventory.
  • Overall improvements to melee hit detection while standing near objects.
  • Avoidance now stops melee attacks.
  • Resolved issue which stopped player animations playing when looking up.
  • Player camera now plays animation when taking damage from zombies.
  • Improved camera shake caused by explosions.
  • Potential fixes for AI not spawning after several days of up time.
Thanks much for the continued support. We’ll keep smoothing out this .11 build and get it into proper shape for a solid alpha build. We couldn’t do it without the continued dedication of backers willing to help test for issues and suggest fixes and improvements.
 

DZS

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Good list of fix's improvements particularly the camera height increase for the cricket car.
 
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