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Pre-Alpha Devblog #4 (Fortifications | New Spawns | POI | Interns)

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JB_

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Hello all,

Thanks for checking out our forth devblog! The 0.8 fortification update is coming along nicely. We're hoping to have an experimental build in the the next week or two. You can check in on our progress by having a look at the changelog.

Fortifications

Fortifications are really starting to shape up. Below is a concept .gif from the start of the month. This is the core of the mechanic showcased in the alpha trailer, the backbone of the feature. You'll also see the more up to date fleshed out version below that.


Our original 'trailer' mechanic from our last update. The fortification base.


Latest variant, you'll notice a more fleshed out UI on the planks as well as different plank types.
Also shown here is a new hammer created by @André Kats


Not a demonstration of plank strength just showcasing plank removal. We'll tweak fortification strengths together in our experimental branch.​

Newly Added Spawns and Points of Interest (0.8)


With the coming 0.8 update and updates following them, we'll be introducing new points of interest. The player on initial spawn will always spawn near a point of interest. They'll include small industrial areas like store yards and warehouses. The player will also find clusters of houses, fuel stations and other small residential/commercial buildings. The spawn points should always point the player toward a point of interest and the closest town. We're still very much designing the game world.

Some of you may assume design has ended but that's not the case. We have a lot more to introduce, design and develop as we move forward into and through alpha builds. Below are a few screens of just some of these new points of interest.












Press 'W' to Walk Forward (0.8)

MOAR TIPS! Yes, we know a very minor detail but one we've not had a minute to address. It's been a back burner ticket for some time now. In 0.8, you'll see streaming tips while loading into a server. This thread has all the current in game tips. If you have any tip suggestions please provide them there.

More Hands on Deck!

We're very excited to share that we're taking on new interns next month! As some of you might know, we've had a close relationship with ROC Friese Poort in the Netherlands. All of our past interns have come from ROC. Two of our current developers @André Kats and @Jos Heuvelink are both ROC grads and ex interns. Next month we'll be joined by Rik (3d Modeler) and Marko (programmer). We're excited for the team to expand and are looking forward to the prospect of additional developers!

Signs Everywhere!


Signs so the new interns don't get lost :p
We're Hiring!
We're looking for help! If you are or know any programmers/unity developers looking for work in the UK please let us know. We're looking for like minded devs, the project is near and dear to us. The team is very small and being a team player is very important to us. If you'd like to send a CV to support@survivethenights.net please do so :)

As a reminder before we go, we'll be getting these devblogs out weekly. You can check our next set of goals and 0.8 progress whenever you'd like via the changelog. Thanks for checking in and the continued support!
 

Num47

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What? No. We can't stop here. This is bat country.
Why are your office windows not boarded up?... you'll be over-run otherwise, c'mon guys! you should know better.

Kudos on the work too and can't wait to see what the FNG's can do :D
 

DZS

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Not exactly downing street still nice frontage. Plz add bright neon plurple violent barf inducing colored barricades, it'll blow the zeds heads. Getting there, great work! Congrats to the new zed herders, may your stay at A2Z be educational. Be sure to drink lots of kofi.
 
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