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Realistic Blacksmithing

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You have the ability to build, or use a pre existing one, forge to make weapons and anything made from metal.
Wide variety of metals.
Ability to smelt down various objects into materials, example: hammer head to iron
Create alloys ex: electrum (gold and silver)
Realistically shape metal such as the curve, fuller, and length in a blade
Be able to fold the metal
choose a core and a covering ex: soft core, hard outside such and a katana
realistic problems that come from inexperience ex: fractures, breaking, chipping
make the handle and guards (cross, basket, half basket, knuckle bow)
shape the metal to adjust balance point in swords (close in rapiers far in machetes)
 

DZS

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What your suggesting would be an update in its self. Im not saying it wouldn't be a worthwhile update, alot of work is all. Systems always are.

Potential pluses
It would make crafting of metal objects/weapons more challenging, improving the reward
Blacksmithing can be a skill that improves as you use it to produce higher quality items
Any player that became a good blacksmith would undoubtably be popular with other players
Blacksmithing also could tie into ammo production with the possibility of custom types of ammunition
In short, it allows deeper gameplay working with all forms of metal
If blacksmithing had alot to it, it could result in truly custom weapons driving the games economy

Potential negatives
Some players would be put off by the complexity, likely relying on accomplished blacksmiths or trading for items
It creates more work for the devs
A freeform crafting system seems impossible, but who knows. Borderlands 2 essentially did that even tho there was a limit to the weapons combinations something insane in the 1000's. <that's actually a plus if the dev's could somehow do that, would make STN quite unique as open world games go.

Overall a worthwhile idea.

Bonus, it could lead into other skills like becoming a jeweler. People might wonder, what possible use would there be for jewelry in a zombie open world game? All sorts, particularly in terms of electronics. Creating shaped lenses for gun upgrades, scopes etc. Shaping gems for use in different crafted electronics as some examples. There have been examples throughout time where jewels can offer substantial armour protection, a little extravagant but imagine a shirt with diamond plating or a combination of kevlar and diamond.
 
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Thread starter #3
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my biggest point with this is if you know how to blacksmith in real life than you can in a game

I do have an idea for an easier lite version:
keep the smelting of objects into materialsbut have a crafting system similarish to Skyrim
first pick the type of item: sword, tools, materials, ect
then the type of item selected: hunting knife, cutlass, axe (each will have perks and negatives)
now pick the material: iron, copper, steal
after that you can sharpen or refine each item
 

Num47

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What? No. We can't stop here. This is bat country.
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