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Ok I want to get this off my chest first, I know this could come under spam or re-post but I thought this needed it's own thread.
In another thread ( http://community.survivethenights.net/threads/in-game-currency.747/ ) I posted about reputation and didn't go that in-depth with it, so I though i'd make a separate thread here.
I would like to suggest a reputation system, this will tie in with the Currency suggestion from @JB_ as linked above, I will use pointers to explain the system below.
This is more of an idea than a feature of this suggestion, how about when you spawn in for the first time (even after death) you get to choose your name, this will be your characters name and will be used as part of the reputation system, this being said though, what if you choose the same name? well either we can have it remember your rep from the previous death or start afresh, I reckon use the previous characters rep and this could add some difficulty to the game, were you a bad guy and want to stay that way? then do it.
Thanks for reading and I am looking forward to reading what you have to say about this suggestion.
Thanks, Danny
In another thread ( http://community.survivethenights.net/threads/in-game-currency.747/ ) I posted about reputation and didn't go that in-depth with it, so I though i'd make a separate thread here.
I would like to suggest a reputation system, this will tie in with the Currency suggestion from @JB_ as linked above, I will use pointers to explain the system below.
- Every action that you make when interacting with other players have a chance of gaining or losing reputation, for example, if you shoot at another player and they see your name, they can mark you down as a bad player, thus resulting in bad reputation, however if you help the said player with food, they can give you good reputation.
- When you are marked as good player (Good Reputation) you will begin to be known for good things, the higher your reputation the more chance of your name making it to other players.
- When you are marked as a bad player (Bad Reputation) you will being to be known for bad things, the higher this reputation gets the more known you will become, thus leading into people hunting you down and killing you for either "Currency" or for fun.
- When you die, your reputation will reset to 0.
- Bad things will have a negative effect on good things, for example, you have just helped a player and he has given you a good rep point, but then straight after you attack someone else, they give you a bad rep point, that will put you back at 0 rep.
- Bad rep is -0 and Good Rep is +0
- A Bounty system so that you can ask another player to go and kill him, you offer the player a Bounty and he or she can either accept or decline, once the deal is done the i"Currency" is traded, to counter using said "Currency" and avoiding payment, the "Currency" is removed until the deed is done, you can also put a time limit on the bounty and when it's run out you get your items back.
This is more of an idea than a feature of this suggestion, how about when you spawn in for the first time (even after death) you get to choose your name, this will be your characters name and will be used as part of the reputation system, this being said though, what if you choose the same name? well either we can have it remember your rep from the previous death or start afresh, I reckon use the previous characters rep and this could add some difficulty to the game, were you a bad guy and want to stay that way? then do it.
Thanks for reading and I am looking forward to reading what you have to say about this suggestion.
Thanks, Danny