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Things I'd like to see in STN

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Dr. J

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OK, a serious thread, please.

When you open the inventory just to check your stats, movement is not interrupted.

In the inventory screen, your current carrying capacity and total weight shows in the top left below your medical condition.

A key assignment that pops up the stats while still maintaining the game window, much as you get at the game start or beginning of each day.

A way to check the time of day and month, a key driven pop up? A watch pick-up? Currently, I use the sun (great to see that in the game as a realistic indicator!)

A way of combining items, perhaps in the crafting menu? So you can combine similar ammunition types in to one item. It would help minimise inventory 'clutter'

More information on the official servers about spawn or de-spawn timers.

And of course, my bête noire, more can openers! Or perhaps a way to craft them?

[EDIT] - unloading weapns
 
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DZS

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Great scott its a flock of can openers!%!%

Some info on how server hosting works would be great @Clinton
The game needs something ive been noticing, its a bit boring when you jump in. The path to the starting camp is a great step towards amping the game up.

Unloading weapons great idea @Dr. J works very well in Contagion.
 
Thread starter #3

Dr. J

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I'm not sure this game is boring , @DZS. If it was, we wouldn't be playing it, or contributing to the community. I'd also like to see more information on the default server settings, perhaps @Clinton could add some comments in the next @a2z(Interactive); dev blog about that?

And yes, more can opener spawns, please! Or a way to craft them.

I've been playing this morning, and have overloaded my inventory. I'm at 100% health and hydration, but somehow have got 108Lbs carrying capacity out of 100Lbs. Just how?
 

DZS

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Dont ask me why but ive been finding STN hard work. Prob it needs more players which will happen. The game is certainly 100x more enjoyable with others. Its not really a fast reward game you have to work at it. Its the sort of game that requires patience and thinking. I like that but i like more players to play with.

The few times i have been able to play for any extended period of time with others in game its been quite fun. Certainly not a game meant for single player.
 
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Dr. J

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Have to agree there @DZS , the game is more fun when you can interact with others. It's why I make my server and location known. Yes, I get busted/raided, but If I meet another player, then it's worth it.
 
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Dr. J

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Could we get a way to expand servers somehow to see which ones our friends were playing on before joining?

[EDIT] - could we add to that a way to contact private server admins that are password protected?
 
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Thread starter #7

Dr. J

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What about creatable storage? I've filled every nook and cranny in my current base.
Perhaps that's because I want to keep everything I find in the game.
*grins*
But could we use planks, nails and a hammer to create extra storage space? A shelf or box?

I've found out that by walking in to a generator I can sort of move it, but I still can't position it where I want it.
 

DZS

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' I've filled every nook and cranny in my current base. '

Thats a very good way to test for bugs.
 
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Dr. J

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' I've filled every nook and cranny in my current base. '

Thats a very good way to test for bugs.
It's what I'm here for, helping the game move forward by helping the team iron out issues not immediately obvious.
 
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