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Worrun's 2020 [December] Bugs & Suggestions List (Experimental Feedback)

Thread starter #1
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Items marked in blue have been fixed, implemented into live servers and are tested working
Items marked in green have been fixed
Items marked in yellow been fixed according to staff
Items marked in red have not been fixed
Items marked in purple were not bugs

Bug reports:
f1 bug report - favourite icon not displaying. only red box. swapping tabs fixes this. (server list)
f1 bug report - server time is not displayed on the server list
f1 bug report - headlamp off/on offset difference in animation
f1 bug report - new white car looks weird. intended?
f1 bug report - toilet brush holder's view range is like 7 feet
f1 bug report - eating animation begins (raises box up to face) before weapon-put-away animation has been completed (machete)
f1 bug report - the "clear history" button doesn't work on the "history" menu tab (server history)

f1 bug report - drinking an item such as a bottle of water or clean canteen has no animation when drunk from the inventory
f1 bug report - running over a deer has them despawn almost instantly

f1 bug report - wrong/missing texture on glass in ATCT in airport
f1 bug report - spray paint clipping from edge of sign
f1 bug report - no underwater texture in river at union point
f1 bug report - no door threshold texture in rear of supermarket [office] in union point
f1 bug report - no door threhold texture in rear of supermarket [toilets] in old town
f1 bug report - parking space markings in middle of road and on grass at reported coordinates
f1 bug report - you cannot get items from shopping trolleys/carts (items spawn in them)
f1 bug report - not having a lock on the external door to a 'workbench room' allows zombies to spawn inside your base/house
f1 bug report - when switching to a weapon with an extended mag or extended barrel it loads before the gun
f1 bug report - RMB while having a reflex sight attached loads the reticle before it's out of view
f1 bug report - item spawn on floating shelf in 2 story house adjacent to north side of bitterhold bridge

f1 bug report - shift-click to move stack doesn't work
f1 bug report - raised terrain spoof at new blackrock pier

f1 bug report - crafting the wooden club requires no tools or materials, and crafting it yields nothing
f1 bug report - wire spool cannot be crafted/doesn't appear in the crafting menu

f1 bug report - clear history button is broken [on server menu History tab]
f1 bug report - blue flowers generated inside wall in house in blackrock
f1 bug report - "Take All" button in containers is greyed out/unclickable until you moive your cursor over it, off of it and back onto it

f1 bug report - coal slot no longer appears in burning machines
f1 bug report - tinder cannot be crafted or even searched in the crafting menu

f1 bug report - double-texture flickering in warehouse roof/ceiling
f1 bug report - the [place] button on the generator interface is cut-off of the ui
f1 bug report - this fence has no collision [rear of warehouse bitterhold]
f1 bug report - floating bottle at camp in bitterhold
f1 bug report - "hatchet" is displayed in the weapons tab @ inventory but it is equipped with "6 (tools)" in-game
f1 bug report - adding berry bundle to a stew REDUCES calories by approx. 1,000 (e.g. 4200 down to 3170)
f1 bug report - horde zombies spawned on the roof of house in bitterhold @the roundabout near the shops

f1 bug report - "wire spool" doesn't show up in the crafting menu, via searching bar or manually
f1 bug report - zombies will quite often attack nearby vehicles when you are easy to access - i dont feel like this is intended
f1 bug report - looting zombies sometimes not possible in strip stores
f1 bug report - door clipping through sofa in bitterhold barber shop

f1 bug report - 2x L's on the sign for "Controll Room" should be "Control Room"
f1 bug report - wrong/missing texture on glass in ATCT in airport
f1 bug report - floating sign in Addersfield next to PD "Sterling Road"
f1 bug report - no underwater texture in river at union point
f1 bug report - no door threshold texture in rear of supermarket [office] in union point
f1 bug report - no door threhold texture in rear of supermarket [toilets] in old town
f1 bug report - parking space markings in middle of road and on grass at reported coordinates
f1 bug report - you cannot get items from shopping trolleys/carts (items spawn in them)
f1 bug report - not having a lock on the external door to a 'workbench room' allows zombies to spawn inside your base/house
f1 bug report - when switching to a weapon with an extended mag or extended barrel it loads before the gun
f1 bug report - RMB while having a reflex sight attached loads the reticle before it's out of view
f1 bug report - most houses in Bitterhold allow zombies to spawn inside a reinforced building
f1 bug report - item spawn on floating shelf in 2 story house adjacent to north side of bitterhold bridge
f1 bug report - floating patio at 2 story house in bitterhold
f1 bug report - no snow 'spawns' on this area of road in bitterhold
f1 bug report - battery drill is in the weapons tab in the inventory
9/1/21 - sort by month just sorts the server list by region instead
10/1/21 - room missing light fitting upstairs in bitterhold 2-story house
 
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Thread starter #2
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Suggestions:
f1 suggestion - allow a "craft X" or "craft 5" (for example) option on the crafting menu
f1 suggestion - display the maximum amount craftable of an item in the crafting menu when chosing "craft all" example: "craft all [4]"
f1 suggestion - allow players to switch off the cab light in a car. it can be blinding at nighttime

f1 suggestion - only show relevant components in inventory while interacting with a vehicle/generator/campfire/etc
f1 suggestion - more varied and random loot in lockers, as well as slightly increased spawns
f1 suggestion - press "R" to activate "loot all" when inside a container for easier, faster and more convenient looting
f1 suggestion - allow players to "eat/use" food items from containers. skipping the process of: open container > take item > close container > open inventory > use item > close inventory instead simply "open container > [Eat]/[Use] > Close container
f1 suggestion - "scroll in" map focusing your cursor, not just to the center of the screen - making it easier to scroll in on the edges of the map
f1 suggestion - to save confusing new players; temporarily remove the "blackrock to bitterhold" boat transfer icons and path on the world map
f1 suggestion - add a little graffitti to the side of the bitterhold bridge
f1 suggestion - make the doors on container-bases interactable [open/close/lockable]
f1 suggestion - show the calorie/container count of a cooking pot in the inventory to differentiate pots and their contents
f1 suggestion - allow us to scavenge scrap metal from piles of shopping carts
f1 suggestion - allow us to search the barber chairs for rags
f1 suggestion - change name of "a household desk lamp" to "household desk lamp"
f1 suggestion - allow a small chance of a sniper rifle to spawn "hanging up" below the deer head in some houses
f1 suggestion - do more with "outbuildings" behind houses. 90% are empty. some have workbenches in them.
f1 suggestion - "overall health will increase in the morning" have the text green, and the "overall health will decrease in the morning" have the text red
 
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DZS

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When are we going to be able to swimmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm :)

Guess that'd be a good question to ask on discord.
 
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