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@Dr. J gave me the idea, once again ty sir you just cant help being a think tank generator lol
Ok so currently zombies don't roam in hordes, here's my idea. Instead of zombies randomly spawning in buildings they spawn as a large group aka horde, as players make noise it draws small groups from the main horde. I reckon hordes of around 20 zombies with groups splitting off variably in the figure of 3-5. Some of these groups meet one another forming larger splinter groups. This is sort of like fuzzy zombie AI, eventually there would be smaller splintered off groups randomly wandering all over the map drawn by noises, not necessarily player created noise.
I believe this would create a greater threat as well as solve the building spawn problem. It should be possible with AI behavioral scripts, get wandering groups to merge up to 3? times to form a much larger group. Its all numbers on a script. Kinda like zombie group a has entered a building it hears another group nearby moves to investigate what that group is moving towards 'zombie logic'.
To detail my idea better ive created some diagrams
Ok so currently zombies don't roam in hordes, here's my idea. Instead of zombies randomly spawning in buildings they spawn as a large group aka horde, as players make noise it draws small groups from the main horde. I reckon hordes of around 20 zombies with groups splitting off variably in the figure of 3-5. Some of these groups meet one another forming larger splinter groups. This is sort of like fuzzy zombie AI, eventually there would be smaller splintered off groups randomly wandering all over the map drawn by noises, not necessarily player created noise.
I believe this would create a greater threat as well as solve the building spawn problem. It should be possible with AI behavioral scripts, get wandering groups to merge up to 3? times to form a much larger group. Its all numbers on a script. Kinda like zombie group a has entered a building it hears another group nearby moves to investigate what that group is moving towards 'zombie logic'.
To detail my idea better ive created some diagrams




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